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    <fireside:genDate>Fri, 22 May 2026 03:16:37 -0500</fireside:genDate>
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    <title>Dungeons &amp; Tangents - Episodes Tagged with “Game Mechanics”</title>
    <link>https://www.dungeonsandtangents.net/tags/game%20mechanics</link>
    <pubDate>Tue, 24 Oct 2017 06:15:00 -0700</pubDate>
    <description>We are Erik &amp; Robert. Two guys from Portland Oregon who play and run Dungeons &amp; Dragons.
Dungeons &amp; Tangents is our Podcast where we discuss a myriad of topics surrounding D&amp;D.
The culture, the mechanics, new product releases, common mistakes. We cover the full breadth of the D&amp;D world.
And sometimes we get caught in rabbit holes...
Also; we can be persuaded to talk about anything with bribes of dice and miniatures.
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    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A conversational D&amp;D podcast</itunes:subtitle>
    <itunes:author>Dungeons &amp; Tangents</itunes:author>
    <itunes:summary>We are Erik &amp; Robert. Two guys from Portland Oregon who play and run Dungeons &amp; Dragons.
Dungeons &amp; Tangents is our Podcast where we discuss a myriad of topics surrounding D&amp;D.
The culture, the mechanics, new product releases, common mistakes. We cover the full breadth of the D&amp;D world.
And sometimes we get caught in rabbit holes...
Also; we can be persuaded to talk about anything with bribes of dice and miniatures.
</itunes:summary>
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  <title>Episode 24: Criticals and Fumbles</title>
  <link>https://www.dungeonsandtangents.net/24</link>
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  <pubDate>Tue, 24 Oct 2017 06:15:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
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  <itunes:subtitle>This Episode we're talking about, perhaps the most overused phrase in D&amp;D; "Critical Hit".
It's the moment in every D&amp;D game where people scream and jump up and down. But Critical Hits haven't always been part of the game. We discuss the history, the mechanics, the narrative, and the different variations of critical hits and misses.</itunes:subtitle>
  <itunes:duration>30:53</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>&lt;p&gt;This Episode we're talking about, perhaps the most overused phrase in D&amp;amp;D; "Critical Hit".&lt;br&gt;
It's the moment in every D&amp;amp;D game where people scream and jump up and down. But Critical Hits haven't always been part of the game. We discuss the history, the mechanics, the narrative, and the different variations of critical hits and misses.&lt;/p&gt;
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  <content:encoded>
    <![CDATA[<p>This Episode we&#39;re talking about, perhaps the most overused phrase in D&D; &quot;Critical Hit&quot;.<br>
It&#39;s the moment in every D&amp;D game where people scream and jump up and down. But Critical Hits haven&#39;t always been part of the game. We discuss the history, the mechanics, the narrative, and the different variations of critical hits and misses.</p>]]>
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  <itunes:summary>
    <![CDATA[<p>This Episode we&#39;re talking about, perhaps the most overused phrase in D&D; &quot;Critical Hit&quot;.<br>
It&#39;s the moment in every D&amp;D game where people scream and jump up and down. But Critical Hits haven&#39;t always been part of the game. We discuss the history, the mechanics, the narrative, and the different variations of critical hits and misses.</p>]]>
  </itunes:summary>
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<item>
  <title>Episode 22: THAC0 &amp; Armor Class</title>
  <link>https://www.dungeonsandtangents.net/22</link>
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  <pubDate>Tue, 03 Oct 2017 06:15:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/28614a38-6e34-4708-87d4-4a70c01ebd4f.mp3" length="33305954" type="audio/mp3"/>
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  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>Remember THAC0? What a THAC0 crap.
In this episode we're going to recap the history of Armor Class and Attack Bonuses from 1st Edition of D&amp;D through 5th edition. </itunes:subtitle>
  <itunes:duration>33:33</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>&lt;p&gt;Remember THAC0? What a Thac0 crap.&lt;br&gt;
In this episode we're going to recap the history of Armor Class and Attack Bonuses from 1st Edition of D&amp;amp;D through 5th edition. &lt;/p&gt;

&lt;p&gt;We'll start by scratching our heads at the earliest mechanics for determining whether a weapon connected with the enemy.&lt;br&gt;
Once we're done with that, we'll try to explain THAC0 to each other. &lt;br&gt;
Then we'll review how Armor Class and THAC0 evolved into the d20 system.&lt;br&gt;
A system that has become the core to D&amp;amp;D since the year 2000.&lt;/p&gt;

&lt;p&gt;All in all, D&amp;amp;D has come quite a long way and I am very grateful for the progress.&lt;br&gt;
Because I do not want to deal with 8 different charts just to hit an orc with a sword.&lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>Remember THAC0? What a Thac0 crap.<br>
In this episode we&#39;re going to recap the history of Armor Class and Attack Bonuses from 1st Edition of D&amp;D through 5th edition. </p>

<p>We&#39;ll start by scratching our heads at the earliest mechanics for determining whether a weapon connected with the enemy.<br>
Once we&#39;re done with that, we&#39;ll try to explain THAC0 to each other. <br>
Then we&#39;ll review how Armor Class and THAC0 evolved into the d20 system.<br>
A system that has become the core to D&amp;D since the year 2000.</p>

<p>All in all, D&amp;D has come quite a long way and I am very grateful for the progress.<br>
Because I do not want to deal with 8 different charts just to hit an orc with a sword.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Remember THAC0? What a Thac0 crap.<br>
In this episode we&#39;re going to recap the history of Armor Class and Attack Bonuses from 1st Edition of D&amp;D through 5th edition. </p>

<p>We&#39;ll start by scratching our heads at the earliest mechanics for determining whether a weapon connected with the enemy.<br>
Once we&#39;re done with that, we&#39;ll try to explain THAC0 to each other. <br>
Then we&#39;ll review how Armor Class and THAC0 evolved into the d20 system.<br>
A system that has become the core to D&amp;D since the year 2000.</p>

<p>All in all, D&amp;D has come quite a long way and I am very grateful for the progress.<br>
Because I do not want to deal with 8 different charts just to hit an orc with a sword.</p>]]>
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