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    <title>Dungeons &amp; Tangents - Episodes Tagged with “Encounters”</title>
    <link>https://www.dungeonsandtangents.net/tags/encounters</link>
    <pubDate>Tue, 19 Sep 2017 05:45:00 -0700</pubDate>
    <description>We are Erik &amp; Robert. Two guys from Portland Oregon who play and run Dungeons &amp; Dragons.
Dungeons &amp; Tangents is our Podcast where we discuss a myriad of topics surrounding D&amp;D.
The culture, the mechanics, new product releases, common mistakes. We cover the full breadth of the D&amp;D world.
And sometimes we get caught in rabbit holes...
Also; we can be persuaded to talk about anything with bribes of dice and miniatures.
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    <itunes:subtitle>A conversational D&amp;D podcast</itunes:subtitle>
    <itunes:author>Dungeons &amp; Tangents</itunes:author>
    <itunes:summary>We are Erik &amp; Robert. Two guys from Portland Oregon who play and run Dungeons &amp; Dragons.
Dungeons &amp; Tangents is our Podcast where we discuss a myriad of topics surrounding D&amp;D.
The culture, the mechanics, new product releases, common mistakes. We cover the full breadth of the D&amp;D world.
And sometimes we get caught in rabbit holes...
Also; we can be persuaded to talk about anything with bribes of dice and miniatures.
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  <title>Episode 20: Initiative</title>
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  <pubDate>Tue, 19 Sep 2017 05:45:00 -0700</pubDate>
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  <itunes:subtitle>Initiative is the D&amp;D mechanic for deciding the order of play during an encounter.
As players of D&amp;D we don't often question how initiative works or how it could be different.
But in this episode Robert and Erik do exactly that. Why do we use initiative? And what alternatives are there?
Is there a better way to run initiative?</itunes:subtitle>
  <itunes:duration>24:05</itunes:duration>
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  <description>&lt;p&gt;Initiative is the D&amp;amp;D mechanic for deciding the order of play during an encounter.&lt;br&gt;
As players of D&amp;amp;D we don't often question how initiative works or how it could be different.&lt;br&gt;
But in this episode Robert and Erik do exactly that. Why do we use initiative? And what alternatives are there?&lt;br&gt;
Is there a better way to run initiative? &lt;/p&gt;
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    <![CDATA[<p>Initiative is the D&amp;D mechanic for deciding the order of play during an encounter.<br>
As players of D&amp;D we don&#39;t often question how initiative works or how it could be different.<br>
But in this episode Robert and Erik do exactly that. Why do we use initiative? And what alternatives are there?<br>
Is there a better way to run initiative?</p>]]>
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    <![CDATA[<p>Initiative is the D&amp;D mechanic for deciding the order of play during an encounter.<br>
As players of D&amp;D we don&#39;t often question how initiative works or how it could be different.<br>
But in this episode Robert and Erik do exactly that. Why do we use initiative? And what alternatives are there?<br>
Is there a better way to run initiative?</p>]]>
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  <title>Episode 15: Anatomy of an Encounter </title>
  <link>https://www.dungeonsandtangents.net/15</link>
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  <pubDate>Tue, 15 Aug 2017 07:00:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
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  <itunes:subtitle>Erik and Robert take a close look at the basic parts of D&amp;D Encounter. We dissect encounters down to their key elements, then get into how Bruce Willis doesn't like water.</itunes:subtitle>
  <itunes:duration>32:06</itunes:duration>
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  <description>&lt;p&gt;Erik and Robert take a close look at what the basic parts of Encounters in D&amp;amp;D. We dissect them down to their key elements, then get into how Bruce Willis doesn't like water. Erik's big take away is: the players should always believe they can fail any encounter. &lt;/p&gt;
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    <![CDATA[<p>Erik and Robert take a close look at what the basic parts of Encounters in D&amp;D. We dissect them down to their key elements, then get into how Bruce Willis doesn&#39;t like water. Erik&#39;s big take away is: the players should always believe they can fail any encounter.</p>]]>
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    <![CDATA[<p>Erik and Robert take a close look at what the basic parts of Encounters in D&amp;D. We dissect them down to their key elements, then get into how Bruce Willis doesn&#39;t like water. Erik&#39;s big take away is: the players should always believe they can fail any encounter.</p>]]>
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