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    <fireside:genDate>Wed, 13 May 2026 23:53:21 -0500</fireside:genDate>
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    <title>Dungeons &amp; Tangents - Episodes Tagged with “Dming”</title>
    <link>https://www.dungeonsandtangents.net/tags/dming</link>
    <pubDate>Tue, 24 Oct 2017 06:15:00 -0700</pubDate>
    <description>We are Erik &amp; Robert. Two guys from Portland Oregon who play and run Dungeons &amp; Dragons.
Dungeons &amp; Tangents is our Podcast where we discuss a myriad of topics surrounding D&amp;D.
The culture, the mechanics, new product releases, common mistakes. We cover the full breadth of the D&amp;D world.
And sometimes we get caught in rabbit holes...
Also; we can be persuaded to talk about anything with bribes of dice and miniatures.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A conversational D&amp;D podcast</itunes:subtitle>
    <itunes:author>Dungeons &amp; Tangents</itunes:author>
    <itunes:summary>We are Erik &amp; Robert. Two guys from Portland Oregon who play and run Dungeons &amp; Dragons.
Dungeons &amp; Tangents is our Podcast where we discuss a myriad of topics surrounding D&amp;D.
The culture, the mechanics, new product releases, common mistakes. We cover the full breadth of the D&amp;D world.
And sometimes we get caught in rabbit holes...
Also; we can be persuaded to talk about anything with bribes of dice and miniatures.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:owner>
      <itunes:name>Dungeons &amp; Tangents</itunes:name>
      <itunes:email>admin@dungeonsandtangents.net</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure"/>
<item>
  <title>Episode 24: Criticals and Fumbles</title>
  <link>https://www.dungeonsandtangents.net/24</link>
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  <pubDate>Tue, 24 Oct 2017 06:15:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/ab5c924e-4cf8-4931-96aa-7fce3aa22a0f.mp3" length="30743375" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>This Episode we're talking about, perhaps the most overused phrase in D&amp;D; "Critical Hit".
It's the moment in every D&amp;D game where people scream and jump up and down. But Critical Hits haven't always been part of the game. We discuss the history, the mechanics, the narrative, and the different variations of critical hits and misses.</itunes:subtitle>
  <itunes:duration>30:53</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
  <description>&lt;p&gt;This Episode we're talking about, perhaps the most overused phrase in D&amp;amp;D; "Critical Hit".&lt;br&gt;
It's the moment in every D&amp;amp;D game where people scream and jump up and down. But Critical Hits haven't always been part of the game. We discuss the history, the mechanics, the narrative, and the different variations of critical hits and misses.&lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>This Episode we&#39;re talking about, perhaps the most overused phrase in D&D; &quot;Critical Hit&quot;.<br>
It&#39;s the moment in every D&amp;D game where people scream and jump up and down. But Critical Hits haven&#39;t always been part of the game. We discuss the history, the mechanics, the narrative, and the different variations of critical hits and misses.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This Episode we&#39;re talking about, perhaps the most overused phrase in D&D; &quot;Critical Hit&quot;.<br>
It&#39;s the moment in every D&amp;D game where people scream and jump up and down. But Critical Hits haven&#39;t always been part of the game. We discuss the history, the mechanics, the narrative, and the different variations of critical hits and misses.</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 20: Initiative</title>
  <link>https://www.dungeonsandtangents.net/20</link>
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  <pubDate>Tue, 19 Sep 2017 05:45:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/b6a873ea-aa9d-4a67-ad90-a2274282d23e.mp3" length="24223177" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>Initiative is the D&amp;D mechanic for deciding the order of play during an encounter.
As players of D&amp;D we don't often question how initiative works or how it could be different.
But in this episode Robert and Erik do exactly that. Why do we use initiative? And what alternatives are there?
Is there a better way to run initiative?</itunes:subtitle>
  <itunes:duration>24:05</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>&lt;p&gt;Initiative is the D&amp;amp;D mechanic for deciding the order of play during an encounter.&lt;br&gt;
As players of D&amp;amp;D we don't often question how initiative works or how it could be different.&lt;br&gt;
But in this episode Robert and Erik do exactly that. Why do we use initiative? And what alternatives are there?&lt;br&gt;
Is there a better way to run initiative? &lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>Initiative is the D&amp;D mechanic for deciding the order of play during an encounter.<br>
As players of D&amp;D we don&#39;t often question how initiative works or how it could be different.<br>
But in this episode Robert and Erik do exactly that. Why do we use initiative? And what alternatives are there?<br>
Is there a better way to run initiative?</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Initiative is the D&amp;D mechanic for deciding the order of play during an encounter.<br>
As players of D&amp;D we don&#39;t often question how initiative works or how it could be different.<br>
But in this episode Robert and Erik do exactly that. Why do we use initiative? And what alternatives are there?<br>
Is there a better way to run initiative?</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 18: Death of a Character</title>
  <link>https://www.dungeonsandtangents.net/18</link>
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  <pubDate>Tue, 05 Sep 2017 06:00:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/db0f16c7-0b48-435e-886a-eb0e8eda753a.mp3" length="27214811" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>This episode we discuss the most unfortunate thing that can happen in a game of D&amp;D.
Running out of snacks.
I mean... A player's Character Dying.
We ask the question: "Can a game of D&amp;D still be fun when a character dies?"
And then we answer that question.</itunes:subtitle>
  <itunes:duration>27:12</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
  <description>&lt;p&gt;This episode we discuss the most unfortunate thing that can happen in a game of D&amp;amp;D.&lt;br&gt;
Running out of snacks.&lt;br&gt;
I mean... A player's character dying.&lt;br&gt;
We ask the question: "Can a game of D&amp;amp;D still be fun when a character dies?"&lt;br&gt;
And then we answer that question. &lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>This episode we discuss the most unfortunate thing that can happen in a game of D&amp;D.<br>
Running out of snacks.<br>
I mean... A player&#39;s character dying.<br>
We ask the question: &quot;Can a game of D&amp;D still be fun when a character dies?&quot;<br>
And then we answer that question.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This episode we discuss the most unfortunate thing that can happen in a game of D&amp;D.<br>
Running out of snacks.<br>
I mean... A player&#39;s character dying.<br>
We ask the question: &quot;Can a game of D&amp;D still be fun when a character dies?&quot;<br>
And then we answer that question.</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 17: Setting the Mood</title>
  <link>https://www.dungeonsandtangents.net/17</link>
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  <pubDate>Tue, 29 Aug 2017 07:00:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/8f73dc60-a4b3-48b5-a6c6-89dd439cef12.mp3" length="31418911" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>Want to set the right mood with your D&amp;D Players?
We all do.
In this episode we talk about methods that go beyond the game play.
Creative means of using Audio, Visuals, Props and Voices</itunes:subtitle>
  <itunes:duration>31:35</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
  <description>&lt;p&gt;Want to set the right mood with your D&amp;amp;D Players?&lt;br&gt;
We all do.&lt;br&gt;
In this episode we talk about methods that go beyond the game play.&lt;br&gt;
Creative means of using Audio, Visuals, Props and Voices&lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>Want to set the right mood with your D&amp;D Players?<br>
We all do.<br>
In this episode we talk about methods that go beyond the game play.<br>
Creative means of using Audio, Visuals, Props and Voices</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Want to set the right mood with your D&amp;D Players?<br>
We all do.<br>
In this episode we talk about methods that go beyond the game play.<br>
Creative means of using Audio, Visuals, Props and Voices</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 15: Anatomy of an Encounter </title>
  <link>https://www.dungeonsandtangents.net/15</link>
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  <pubDate>Tue, 15 Aug 2017 07:00:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/32bce845-c260-4aaa-84e6-5db72233e13c.mp3" length="31909155" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>Erik and Robert take a close look at the basic parts of D&amp;D Encounter. We dissect encounters down to their key elements, then get into how Bruce Willis doesn't like water.</itunes:subtitle>
  <itunes:duration>32:06</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
  <description>&lt;p&gt;Erik and Robert take a close look at what the basic parts of Encounters in D&amp;amp;D. We dissect them down to their key elements, then get into how Bruce Willis doesn't like water. Erik's big take away is: the players should always believe they can fail any encounter. &lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>Erik and Robert take a close look at what the basic parts of Encounters in D&amp;D. We dissect them down to their key elements, then get into how Bruce Willis doesn&#39;t like water. Erik&#39;s big take away is: the players should always believe they can fail any encounter.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Erik and Robert take a close look at what the basic parts of Encounters in D&amp;D. We dissect them down to their key elements, then get into how Bruce Willis doesn&#39;t like water. Erik&#39;s big take away is: the players should always believe they can fail any encounter.</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 14: Session Structure</title>
  <link>https://www.dungeonsandtangents.net/14</link>
  <guid isPermaLink="false">15f1d26e-2d4a-4ab9-afb0-b470273ee259</guid>
  <pubDate>Tue, 08 Aug 2017 06:00:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/15f1d26e-2d4a-4ab9-afb0-b470273ee259.mp3" length="26282928" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>Erik and Robert take a macro look at a session of D&amp;D. The food, the banter, the setup, the getting settled and eventually the game play.</itunes:subtitle>
  <itunes:duration>26:14</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
  <description>&lt;p&gt;Erik and Robert take a macro look at a session of D&amp;amp;D. The food, the banter, the setup, the getting settled and eventually the game play. Since D&amp;amp;D sessions can take between 3 to 6 hours, we discuss how that plays out and what to be aware of. The logistics of getting a group of people to come together for a common gaming experience is not trivial. And often it requires a lot of snack foods. &lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>Erik and Robert take a macro look at a session of D&amp;D. The food, the banter, the setup, the getting settled and eventually the game play. Since D&amp;D sessions can take between 3 to 6 hours, we discuss how that plays out and what to be aware of. The logistics of getting a group of people to come together for a common gaming experience is not trivial. And often it requires a lot of snack foods.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Erik and Robert take a macro look at a session of D&amp;D. The food, the banter, the setup, the getting settled and eventually the game play. Since D&amp;D sessions can take between 3 to 6 hours, we discuss how that plays out and what to be aware of. The logistics of getting a group of people to come together for a common gaming experience is not trivial. And often it requires a lot of snack foods.</p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 9: Adventure Prep</title>
  <link>https://www.dungeonsandtangents.net/9</link>
  <guid isPermaLink="false">36064349-e9cd-44ea-b6e7-5b7bf603e47d</guid>
  <pubDate>Thu, 06 Jul 2017 08:00:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/36064349-e9cd-44ea-b6e7-5b7bf603e47d.mp3" length="54748655" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>In this episode, Robert and Erik discuss DM techniques for preparing a new Adventure.</itunes:subtitle>
  <itunes:duration>50:31</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
  <description>&lt;p&gt;We talk through casting NPCs, buying materials, gathering and writing your own reference materials, the fears of being a DM and how to create conflict. The good kinda conflict. You know? The kind that involves killing goblins.&lt;/p&gt;

&lt;p&gt;Our official website: &lt;a href="http://www.dungeonsandtangents.net/" target="_blank" rel="nofollow noopener"&gt;http://www.dungeonsandtangents.net/&lt;/a&gt; &lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>We talk through casting NPCs, buying materials, gathering and writing your own reference materials, the fears of being a DM and how to create conflict. The good kinda conflict. You know? The kind that involves killing goblins.</p>

<p>Our official website: <a href="http://www.dungeonsandtangents.net/" rel="nofollow">http://www.dungeonsandtangents.net/</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>We talk through casting NPCs, buying materials, gathering and writing your own reference materials, the fears of being a DM and how to create conflict. The good kinda conflict. You know? The kind that involves killing goblins.</p>

<p>Our official website: <a href="http://www.dungeonsandtangents.net/" rel="nofollow">http://www.dungeonsandtangents.net/</a></p>]]>
  </itunes:summary>
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