<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" encoding="UTF-8" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:atom="http://www.w3.org/2005/Atom/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:fireside="http://fireside.fm/modules/rss/fireside">
  <channel>
    <fireside:hostname>app03</fireside:hostname>
    <fireside:genDate>Sun, 21 Jun 2026 22:42:32 +0000</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Dungeons &amp; Tangents - Episodes Tagged with “Character Sheet”</title>
    <link>https://www.dungeonsandtangents.net/tags/character%20sheet</link>
    <pubDate>Tue, 03 Oct 2017 06:15:00 -0700</pubDate>
    <description>We are Erik &amp;amp; Robert. Two guys from Portland Oregon who play and run Dungeons &amp;amp; Dragons. Dungeons &amp;amp; Tangents is our Podcast where we discuss a myriad of topics surrounding D&amp;amp;D. The culture, the mechanics, new product releases, common mistakes. We cover the full breadth of the D&amp;amp;D world. And sometimes we get caught in rabbit holes... Also; we can be persuaded to talk about anything with bribes of dice and miniatures.</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A conversational D&amp;D podcast</itunes:subtitle>
    <itunes:author>Dungeons &amp; Tangents</itunes:author>
    <itunes:summary>We are Erik &amp;amp; Robert. Two guys from Portland Oregon who play and run Dungeons &amp;amp; Dragons. Dungeons &amp;amp; Tangents is our Podcast where we discuss a myriad of topics surrounding D&amp;amp;D. The culture, the mechanics, new product releases, common mistakes. We cover the full breadth of the D&amp;amp;D world. And sometimes we get caught in rabbit holes... Also; we can be persuaded to talk about anything with bribes of dice and miniatures.</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:owner>
      <itunes:name>Dungeons &amp; Tangents</itunes:name>
      <itunes:email>admin@dungeonsandtangents.net</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure"/>
<item>
  <title>Episode 22: THAC0 &amp; Armor Class</title>
  <link>https://www.dungeonsandtangents.net/22</link>
  <guid isPermaLink="false">28614a38-6e34-4708-87d4-4a70c01ebd4f</guid>
  <pubDate>Tue, 03 Oct 2017 06:15:00 -0700</pubDate>
  <author>Dungeons &amp; Tangents</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/630925f8-2cbb-4708-90eb-452260832a9c/28614a38-6e34-4708-87d4-4a70c01ebd4f.mp3" length="33305954" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Dungeons &amp; Tangents</itunes:author>
  <itunes:subtitle>Remember THAC0? What a THAC0 crap.
In this episode we're going to recap the history of Armor Class and Attack Bonuses from 1st Edition of D&amp;D through 5th edition. </itunes:subtitle>
  <itunes:duration>33:33</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/6/630925f8-2cbb-4708-90eb-452260832a9c/cover.jpg?v=1"/>
  <description>&lt;p&gt;Remember THAC0? What a Thac0 crap.&lt;br&gt;
In this episode we're going to recap the history of Armor Class and Attack Bonuses from 1st Edition of D&amp;amp;D through 5th edition. &lt;/p&gt;

&lt;p&gt;We'll start by scratching our heads at the earliest mechanics for determining whether a weapon connected with the enemy.&lt;br&gt;
Once we're done with that, we'll try to explain THAC0 to each other. &lt;br&gt;
Then we'll review how Armor Class and THAC0 evolved into the d20 system.&lt;br&gt;
A system that has become the core to D&amp;amp;D since the year 2000.&lt;/p&gt;

&lt;p&gt;All in all, D&amp;amp;D has come quite a long way and I am very grateful for the progress.&lt;br&gt;
Because I do not want to deal with 8 different charts just to hit an orc with a sword.&lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>Remember THAC0? What a Thac0 crap.<br>
In this episode we're going to recap the history of Armor Class and Attack Bonuses from 1st Edition of D&amp;D through 5th edition. </p>

<p>We'll start by scratching our heads at the earliest mechanics for determining whether a weapon connected with the enemy.<br>
Once we're done with that, we'll try to explain THAC0 to each other. <br>
Then we'll review how Armor Class and THAC0 evolved into the d20 system.<br>
A system that has become the core to D&amp;D since the year 2000.</p>

<p>All in all, D&amp;D has come quite a long way and I am very grateful for the progress.<br>
Because I do not want to deal with 8 different charts just to hit an orc with a sword.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Remember THAC0? What a Thac0 crap.<br>
In this episode we're going to recap the history of Armor Class and Attack Bonuses from 1st Edition of D&amp;D through 5th edition. </p>

<p>We'll start by scratching our heads at the earliest mechanics for determining whether a weapon connected with the enemy.<br>
Once we're done with that, we'll try to explain THAC0 to each other. <br>
Then we'll review how Armor Class and THAC0 evolved into the d20 system.<br>
A system that has become the core to D&amp;D since the year 2000.</p>

<p>All in all, D&amp;D has come quite a long way and I am very grateful for the progress.<br>
Because I do not want to deal with 8 different charts just to hit an orc with a sword.</p>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
