If a player wants to write the back-story for their character's home village. That's cool, right?
If, during session 0, they suggest that the world you're about to play in should have no magic at all. Is that cool?
What if they recommend that the villain of your campaign should be seeking revenge on another Player's Character?
Players and DMs are always working together to tell a collaborative story, but it CAN be unclear where the line between DM agency and Player Agency should be drawn. We discuss this and more, this week on Dungeons & Tangents.